Mobile ARPG Diablo Immortal, Blizzard’s latest release and its most unpopular ever, has made over $70 million AUD in just 30 days.
Much-maligned mobile ARPG Diablo Immortal launched a month ago on June 2 and has already broken 10 million downloads and made just under $49 million USD, despite unpopular public opinion.
The numbers come from app magic through reporting on MobileGamer.biz† Downloads exceeded one million per day during the first four days of release, totaling 6.85 million at the end of week one and 10.35 million at the end of the first month. Of course, this greatly exceeds the numbers of Diablo 3, but that game is not free.
The money making is much more consistent, peaking at $2.4 million USD on June 11 and declining slowly to about $1.25 million USD on Day 30. The total, $49 million USD, does not count the 30% that is taken by iOS and Android stores, so the money actually handed over is much more.
It’s a timely reminder that the endless rage on Metacritic, Reddit, Twitter, and everywhere else – however reasonable it may be to criticize the game – isn’t all about whether a game is successful or not. MobileGamer points out that these numbers are much higher than the Apex Legends mobile launch in recent months.
This is also all despite the fact that it didn’t launch in China where the game is almost guaranteed to go bankrupt given the game’s design and objectives. It’s another huge success from Blizzard’s mobile division that recently announced: Warcraft: Arclight Rumble and did pretty well with Hearthstone all those years ago.
Written by GLHF†